The Node Editor in Octane for Cinema 4D Help OTOY


Universal Material Channels Deep Dive Help OTOY

This C4D file contains ~75 different Octane materials using the Universal Material. These are meant to be starting points to show the basic construction of a large variety of materials so you can understand how they're created and expand on them to build your own materials. All of the materials are fully procedural - no linked textures were used.


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Octane has several ways of layering textures and materials together to form complex looks. This guide will walk you through how to use the most common ones by texturing a sci-fi crate. There's a lot of overlap and many ways to accomplish the same task in Octane.


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Used for dull, non-reflecting materials or mesh emitters. - Enables light source visibility on diffuse surfaces. Black Body An opaque object that emits thermal radiation. In Octane, this is used to designate illumination properties for mesh emitters. or Texture emission light sources can cast illumination or shadows on diffuse objects.


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This video takes a quick look at Emissive Textures in Octane for Modo, which enable a material to emit light. Modo | Octane Render: Digits Procedural Texture Pixel Fondue 82 views 4 months.


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Lighting and Emission in Octane Render for Cinema 4D on Behance

The Texture Emission node allows any valid texture type to set the light intensity instead of temperature value, which is what the Blackbody Emission node does. If you wish to specify emission by Kelvin temperature, then use the Blackbody Emission node instead. Texture Emission is useful for many effects, such as a projector, a cinema screen/TV.


Lighting and Emission in Octane Render for Cinema 4D on Behance

You have to combine materials. Create one glossy material with a black diffuse and however much specular you want, and a separate glowing material. Then combine them in a 'mix material'. The default 50/50 mix should work fine, but you can play around with the mixing maps aswell.


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The Universal Material does render a bit slower than the original Octane materials, but most will find the versatility worth it. Still, if one of the more limited materials will get the job done, it would be best to use that one instead.. The Emission parameter uses Black Body emission, which uses Temperature (in Kelvin) and Power to control.


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Advanced Metallic Materials Metallic materials that also utilize other channels. Includes two procedural Anisotropic materials. Emissive Materials Emissive material setups for Blackbody and Texture emission. Includes both RGB Spectrum and Gaussian Spectrum nodes for different qualities of light. Transmissive Materials


The Node Editor in Octane for Cinema 4D Help OTOY

An Octane area light is a procedurally-generated geometry object that has a built-in Emission node. It operates the same way the random polygon object with an emissive material does, but has a few more controls to make placement easier, and different default settings.


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The Node Editor in Octane for Cinema 4D Help OTOY

Emission alone makes a light-emitting material, and Transmission alone creates a translucent material like glass/water/wax/jade/etc. Albedo Channel The Albedo channel (referred to as Diffuse in other apps and even other places in Octane) controls the overall color of a non-metallic opaque material (matte or glossy, like plaster, stone, wood, etc.)


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The Node Editor in Octane for Cinema 4D Help OTOY

What's New in OctaneRender. Octane RTX hardware acceleration brings 2-5x render speed increases to NVIDIA raytracing GPUs with multi-GPU support. RTX acceleration speed gains increase in more complex scenes and can be benchmarked using RTX OctaneBench ®. The new layered material system allows you to construct a complex material that consists.


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Octane has several different types of materials, all of which can be accessed from the Live Viewer window under Materials>Create. There are a lot of them, and most of them are still there for compatibility with scene files built in earlier versions of Octane.


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As of Octane 2020, the Node Editor is mainly used for editing materials, but some objects like the Volume/SDF, Environments and Lights have exposed parameters in the Node Editor which let you create interesting effects.

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